

With the possible exception of The Sacred Stones, all Fire Emblem games take place in a single continuum, though the arcs are separated by thousands of years and usually vast distances. Unlike many video game series, many Fire Emblem games are not sequels, though some are. Units who die in battle are usually lost permanently, sometimes influencing the story if they were a major character.

and if this main Lord dies, the game is over.Ī particular point of note is that even though the main Lords are 'special', almost every character controllable by the player is named, and so are nearly all boss enemies.

Usually by the end of the game, the main Lord is among the strongest units in the game. In each game, the main characters that the story is focused around are generally called 'Lords' and are of a custom hero-unit type. This experience is used to raise the level of a unit, and usually 'class-up' into a stronger version of that unit. Units gain experience for an enemy kill, a successful attack, or a successfully dodged attack - with an exception for healers, who gain experience for healing a target, and specialized tactical units which gain experience using their own skills. There are many different weapons each unit can use, depending on skill level,Ī fight scene between a Bandit and the Paladin Seth, from Fire Emblem: The Sacred StonesĪnd the bonuses they impart vary wildly. and sometimes, even real dragons and other shape-shifters. There are many types of unit, ranging from swordsmen to mounted knights and magic-users, to bowmen and axemen, and even to units that ride pegasi or dragon-like wyverns. Gameplay in Fire Emblem involves moving units around a map and triggering automated fights between adjacent units.
